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(#1) May 30, 2008 8:51:06 AM
hyvin
Member
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Pageviews: 294
Registered: April 13, 2008
Posts: 28
Member No.: 1961

line way

hello...
sry for the title of my topic.i know it doesn´t explain what i´m searching for.
i just saw this picture
http://www.superlover.com.au/full/future.jpg

and i like to know how to create the effect he used for the sheep.the lines walk through the sheep and inside them.i know how to create such lines but i cant create the effect that the lines get inside it because i dont know how to manipulate the skin this way.hope you know what i mean.

i dont want to copy that style but i want to learn new techniques.
hope someone can explain it to me.

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(#2) May 30, 2008 8:54:36 AM
@.cletuS
likeroses
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From: Manchester, UK
Registered: February 10, 2007
Posts: 2132
Member No.: 158

Re: line way

idk

pencil tool?

or stroking a pen tool path


http://cl3tus.deviantart.com

O o
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| SHOOP DA WHOOP!
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(#3) May 30, 2008 1:24:28 PM
Jazz
.........
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From: Glasgow
Registered: July 06, 2007
Posts: 690
Member No.: 783

Re: line way

you erase the line layer with the rubber?


http://z.about.com/d/politicalhumor/1/0/j/z/1/obama_superman_awesome.jpg

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(#4) June 09, 2008 11:19:07 AM
Mephisto
Paradise Lost
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From: Cambridge, England
Registered: June 09, 2008
Posts: 38
Member No.: 2289

Re: line way

If you mean where the sheep's wool is 'ripped' I think he's just used different textures such as torn clothes as the base of that and just had the original wool linked to that layer, with the pencil drawings underneath?

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(#5) June 11, 2008 2:03:51 PM
Onskin
Member
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Registered: June 11, 2008
Posts: 25
Member No.: 2337

Re: line way

I think you have to use brush tool with a texture on a layer masque.
You can use a texture as torn clothes as Mephisto said wink
Good luck

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(#6) June 24, 2008 12:41:09 AM
surmise
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Registered: June 24, 2008
Posts: 28
Member No.: 2473

Re: line way

put your brush to about 1 or 2 pixels hard brus hand then use your pen tool to create a path that you want.  stroke it by clicking control or right click and "stroke path".  you'll get that desired stroke smile

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(#7) June 27, 2008 10:50:59 PM
djprodigysf
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Registered: June 27, 2008
Posts: 26
Member No.: 2509

Re: line way

pen tool. very cool pic though

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(#8) June 28, 2008 5:53:44 PM
#Lawlhalla
Boltzmann constant = 1.3806503 × 10-23 m2 kg s-2 K
174's avatar
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From: Netherlands
Registered: February 11, 2007
Posts: 2492
Member No.: 174

Re: line way

the one thing that bothers mme is why would you want to make lines though a sheep anyway.


http://sushi-vegas.net/upload/files/823654742_anakin_skymo.jpg

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(#9) June 29, 2008 11:29:25 PM
.philly
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Registered: March 16, 2008
Posts: 25
Member No.: 1685

Re: line way

yea y would u tear a sheeps face

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(#10) June 30, 2008 2:06:10 AM
Holla
Suspended
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Registered: April 30, 2007
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Member No.: 507

Re: line way

ask justin/ekud.

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(#11) June 30, 2008 10:08:07 AM
al3x
Code Poet
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From: A-Town, Georgia
Registered: June 27, 2008
Posts: 35
Member No.: 2502

Re: line way

I doubt Justin would be willing to reveal his top secret techniques used to create rips in sheep. I mean, that type of shit is exclusive, and only the best know about how to do it.

Lmao.

So I'm trying to understand what exact effect you are trying to duplicate. What I've gathered so far is you like the effect of the sheep skin being torn, and the lines going in and out of the sheep. If that's what your looking for, keep reading, if not: post and I'll find another solution lol.

Disclaimer: I'm not Justin. Never was, never will be. My effect won't come out exactly like his. But then again, I wouldn't want it to.

I figure you already know how to make the colored wavy lines, so I'll focus on how to make the rips. I tried a few different ways. You can use texture patterns of torn jeans, ripped paper, cut up paper, or really anything with tears/holes in it The one I found worked best was a stock of torn paper.


I first created a selection of the actual tear, or where the hole would be, on top of the stock image. Then once I had selected the torn hole, I created a new layer and filled it with black. I did this for each tear that was on the stock.

Then after I had 4-5 different layers, each representing a single torn hole, I merged them together, and copied them into a new document.

I couldn't find a good sheep stock in the 5 mins I looked so I used a ram. Shoot me.

Anyways I copy the black tears from the original document, and place them on top of the picture of the ram. Then I sit the layer mode to multiply. At this point, I've got a ram, who looks like he has some black, or dark at least, tears in his skin.

Here's where it gets fun. If you were sure earlier to make a selection of the tear parts and not just copy the whole stock of the rips over and set to multiply, you will reap the benefits here. Ctrl (or command for mac) + click on the layer with the torn holes. It will make a selection of the holes. Then click, in the layers palette, on the layer holding the original image of the sheep. Do a quick ctrl + c or copy. Then select the torn holes layer, and create a new layer (ctrl + shift + n) above it. Paste into this new empty layer the part you copied from the sheep. (ram whatever). You should now have 3 layers. From bottom to top, you should have the background sheep/ram layer on the bottom, a layer with torn holes / rip marks on it in the middle, which is set to multiply, and on the top, the new layer which holds an actual copy of the sheep skin that was inside the holds. Now if you did everything correctly, or if I didn't mess up explaining so far, you should barely be able to see the rips. On the top layer, which is the sheep skin copied from the bottom layer, move the sections of sheep skin just above the tears. Don't go too far, but enough to create the illusion that there is some skin overlaying the hole, and the tear wasn't done with a exacto but with a butchers knife or chainsaw or some sharp object that left the skin somewhat jagged. If i had to guess, at this point it looks like you just took a pair of scissors and cut through the sheep lmao. Back on topic though, once you have moved the top layer, (which contains a copy of the sheepskin from the bottom layer, that matches in shape the rips/tears from layer 2,) to just above the tears from the 2nd layer, so that it appears it is overlapping a bit and enhances the realism, its time to do the same thing for the bottom of the tears. To do this, duplicate the top layer, (the one with the skin torn and copied from the bottom layer) and move the skin down until it sits just below the scars, overlapping them a bit still.

At this point you should get a sheep or ram that has some pretty realistic looking tears in it. To enhance it a bit, you can play with it and experiment. Some things I tried were to select the actual ripped holes layer, (the black one set to multiply), and adjusted the opacity, and also tried applying a color overlay. Dark, dark, almost black, but not quite, brown looked the best in my instance. You could also try selecting all the torn layers, including the top skin that just adds to the realism, and distorting them so it appears the tear is getting larger or smaller as it was made. You could add bigger tears and smaller tears by duplicating individual cuts and pasting in new layers, then repeating the process I described.

To make the lines appear the are going in and out of the sheep, first create the wavy lines in your favorite method. I was lazy and didn't feel like making lines with pen tool, so I just did a quick really thin triangular shape. Basically you want a straight line that just barely bows out at the bottom for form a rectangle. Then I just used distort-shear, and then played with the size, scale, and warped it a bit.

After you have a wavy line or two or seventeen, idk how many you need, you should get to integrating them into the sheep. (Okay, yes, I definitely just said integrating when talking about sheep lmao) To do this is pretty self explanatory. Make the lines on the top layers, move them so it appears they are on covering some of the holes. Then make a selection of the line where it should be going underneath the skin, and hit delete. Do this several times, and it will look like you have lines intertwining with the sheep, going in and out of its rips.

By no means is this the best way or only way to do this, but I find it one of the fastest and easiest. If you really want to get creative and make it top notch, I would suggest making selections yourself after studying rips/torn objects, and then paint the rips to the best of your ability. Then make selections of sections of skin to overlap, instead of just copying the entire torn section. You could also add some texture to the rip itself, or add depth to it. Maybe even brush the skin and distort the area around the rips so it appears it was actually ripped and isn't just a cheap photomanip (ie. depending how recent you want the rip to be, swollen, red, or if older : somewhat healed, patched up, less gaping wounds)

If you get stuck or need any help, or if you need to make things clearer and not so jumbled as if I was drunk when I wrote this (not that there's anything wrong with that), please don't hesitate to let me know, and I'll see what I can come up with. I'll upload a pic of the finished rips in a bit, or if you want, I can send you the psd of the rips/tears or the whole psd of the ram/sheep thing so you can get an idea of how I tried to do it.

If only Justin would write a tutorial on how to make rips and tears in sheeps, my life would be complete.

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