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(#2)
akil x
down 2 eARTh
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Pageviews: 5,181
From: PHILIPPINES
Registered: March 12th, 2010
Posts: 262
Member No.: 6,811

woow great piece broh...liked the surreal scene, the back lighting, fx & atmo..one thing bothers me 1.) is the BG horizon, i dont think it is approprate that the tree lines is that big? in proportion to the waves....2.) the splash of the waves to the train track or wheels to simulate the feel of realism like the foreground waves..you can feel it especially the texture etc..other than that ..this is awesome..the lighting strikes me..keep up!!wink

(#3)
kid york
VelusiveDesigns
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Pageviews: 1,177
From: Oahu, HI.
Registered: February 20th, 2010
Posts: 125
Member No.: 6,623

i like the concept. the water front is kinda outta color contrast toward the already yellow water and that bird idk if that was on purpose or wat but i dont like that bird being there looking as a poor render 0,0 but i do like that guy on the tree haha

(#4)
#anml
the chief
anml's avatar
Pageviews: 213,679
From: Michigan
Registered: August 29th, 2008
Posts: 2,371
Member No.: 3,279

in terms of the water, the color of the reflection (red) doesn't match the yellow sky. :p

and the.. bird.. figure, looks like it could get a bit more blending.


+lostnotfound
you can do it street
no one can soft erase like you can
(#5)
=Roy Bourkel
INSANITY INSIDE °ᴥ°
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Pageviews: 28,196
From: Luxembourg
Registered: November 12th, 2008
Posts: 1,090
Member No.: 3,909

anml wrote:

in terms of the water, the color of the reflection (red) doesn't match the yellow sky. :p

That isn't completely true. Due to the angle and the distance, the light would lose a part of photons until it hits that spot. Only problem I see: red light is shorter, so it makes no sense. The reddish/orange light should be at the horizon and the yellow part should be in the front. If we want really to take this further we should look at other things: Look at the angle of the water and the positioning of the lightwave coming from the sky. There is just no way, that the wave in the front could possibly lighted in that way, unless it's altitude was notably higher than the one from the water in the back, which it doesn't. Like this, it is completely impossible ^^ Also the waves in the front have a completely disturbing color frame, so that it doesnt fit to the rest of the image. It has no Red/orange nor Yellow light parts at all. Due to the objects in the image I think this is supposed to be the earth. The atmosphere of a planet like the earth doesn't allow you to see the stars in such an angle. According to this, the atmosphere would be alot thinner than it actually is ^^ Also if you have so much light in the background, how would you be able to see them ? yikes A human eye couldn't make out the difference.

To help you with this, I allowed myself to play a little with your image smile

The big white cirlce shows where about the sun should possibly be around, to match all the lighted criteria on your image. The green lights stand for the light rays. The blue parts define the lighted parts of the water. The red blob shows where youre light sourde comes from smile

http://img248.imageshack.us/img248/3061/prrrz.jpg

Enough of this talking about realism ^^

Other thing: Try to work on the water that makes the contact to the train, looks kinda weird.

Though cool surreal piece, could have fit in Steampunk with a bit of work smile

Previously edited by iGod (April 17th, 2010 11:28 PM)

(#6)
akil x
down 2 eARTh
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Pageviews: 5,181
From: PHILIPPINES
Registered: March 12th, 2010
Posts: 262
Member No.: 6,811

thats because blending or stitching diff. stocks can create confusion especially realism.... all we have is the same prob...coordinations of lightings, colors, perspective etc....too many stocks we put the more conflicts it give...for this effort & i know the experience..just keep up & more careful planning i guess.... to make the piece w/more stock used simple..try to make it a montage or expressionistic surreal style..never a 1 scene surreal panorama coz it well be a painstaking works to make specially in decision making, thats why i always my WIP piece have CnC...but when you done this piece w/less error it all payes out...guess experience counts...thanX for the support, hope we can share & learned from each other....keep up!! salute to all the helpful fellow gfxers of this community...big_smile

Previously edited by akil x (April 18th, 2010 12:23 AM)

 
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